![]() ![]() In the beginning, Crane feels ridiculously under-powered and every enemy you deal with, zombie that notices you, and ledge you come upon will be a complicated task. While it’s a somewhat interesting premise, the main draw of the game comes from running around and interacting with the living and the undead in Harran. From there you are allowed to roam about, either playing through campaign missions or side quests in the typical open world mission-based formula we’ve seen since Grand Theft Auto. You are bitten, Amir sacrifices himself in a no-win situation, and Jade assists you in getting back to the central skyscraper where many of the humanitarians reside known as “The Tower”. This pair finds you after you drop in, get attacked by the bandits that loot the city, and a subsequent rush of infected get involved. As soon as you are dropped down several important figures are introduced including the tactile and beautiful Jade Aldemir and Amir Ghoreyshi, who I can’t say much about because he is attacked and killed by zombies moments after you meet him. You play as Kyle Crane, a secret operative dropped in to seek out Kadir Suleiman, better known as Rais to his people, a political figure that has incriminating files against the agency Crane works for and has been using them to blackmail a ticket out. The story opens in Harran, a fictional city in Turkey that just so happens to be based off an actual city in Turkey with the same name (I dunno), and a viral outbreak that creates zombies and has caused the city to be quarantined. ![]() That’s not to say that Dying Light is a perfect game by any means, because the story, side missions, and combat leave much to be desired, but there’s no denying that this world is great to run around in. ![]() Dying Light attempts to blend the gameplay that developer Techland premiered in the Dead Island series with a day/night cycle that drastically changes gameplay and basing the whole traversal system on parkour, and it nails it. Not since 2007’s Mirror’s Edge has a game even attempted true first person parkour and despite that title nailing the feel, it did so in very confined linear paths. Of all the enemy types out there I’m pretty sick of zombies, but if a game can be compelling enough in its gameplay, I guess I don’t care what the enemy type is. Keep in mind that the site, articles, podcast, and videos will remain focused largely on retro gaming. We just wanted an outlet to write reviews on the modern games that we play and frankly, some of the games that were releasing when GH101 started might now be considered retro. It’s not because we got review copies, because we didn’t in this case, and it’s not because we’re changing focus from retro gaming either. Wait, what? A modern review?!? Yes, it’s true, we will from time to time be reviewing new games. ![]()
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